Playing the News

An ONA pre-convention workshop on news games and interactive exercises.

Thursday, Sept. 11, 2008 • 9 a.m. to 3 p.m.
Capital Hilton • Washington, D.C.

Sponsored by J-Lab: The Institute for Interactive Journalism.
Supported by the Ethics and Excellence in Journalism Foundation.

When does a news "experience" tell the story better than a news "story"? This daylong workshop focuses on what's happening in the world of news games – from election, budget, environmental and other exercises. We'll look at the creation, usefulness and ethics of news games and searchable databases. And we'll hear from both the journalists and the programmers who build the games.

Agenda:
(click speaker names for full bios)

9 to 9:30 a.m. If We Can Do It, So Can You
 

Long before the Gotham Gazette got a Knight Challenge grant, it was creating news games on NYC issues. Here how and why they do it.
  •
Gail Robinson, Editor. Garbage Game, Budget Maze, Who's Running for What?

9:30 to 10:15 a.m. Loop d' Loop
 

American Public Media, home to Marketplace, Minnesota Public Radio, A Prairie Home Companion and Gather.com, has learned that games not only educate news consumers, they inform journalists, too.
  •
Joellen Easton, Public Insight Analyst. Consumer Consequences, Budget Hero/Budget Balancer, Idea Generator

10:15 to 10:30 a.m. Short Break
10:30 to 10:50 a.m. Educational Exercises
 

KQED in San Francisco has revived its successful You Decide, an online devil’s advocate that enables users to dig deeper and to clarify their positions on hot-button political issues.
  •
Meghan Laslocky, Interactive Producer.

10:50 to 11:30 a.m. Predicting the News
 

PlaytheNewsGame.com is an online interactive game uses real news footage and invites players to predict the outcome or events in the news and decide what they think should happen.
  •
Eric Brown, CEO, ImpactGames.

11:30 a.m. to Noon Learning from Gamers
 

Eyetracking research can provide clues to how we use games, what turns us on and turns us off.
  •
Nora Paul, Institute for New Media Studies, University of Minnesota, Knight NewsChallenge recipient.

Noon to 1 p.m. Luncheon Keynote Speaker: Ian Bogost
Author, "Persuasive Games: The Expressive Power of Video Games," Creator of “Fat World” for ITVS, watercoolergames.com.
1 to 1:30 p.m. Augmented Reality Games
 

What happens when news organizations take games from the virtual to the real world?
  •
Josh Sheldon, MIT Center for Future Civic Media on TIMELAB2100, an augmented reality game.

1:30 to 2 p.m. Games for Social Change
 

Some of the best news games are being produced by media on a mission. A quick tour of the non-profit, public interest and social issue gaming world.
  •
Suzanne Seggerman, GamesforChange.

2 to 2:15 p.m. Short Break
2:15 to 3 p.m.

Ethics of Gaming

 

Does gaming lead to advocacy? Does that improve or compromise their journalistic value? Are turning news into voyeuristic entertainment? In a world of serious challenges, is it wrong to have fun? Are some issues too grave for gaming?

PANEL DISCUSSION: Jan Schaffer, Ian Bogost, Nora Paul,
Eric Brown
, Joellen Easton, Gail Robinson, Meghan Laslocky,
Josh Sheldon
.

3 p.m. Adjourn

  Check out the panelist bios.

DATE(S): Thursday, Sept. 11, 2008 - Washington, D.C.
COST: $60, includes lunch.
REGISTRATION: Limit 90 people.

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J-Lab helps journalists and citizens use digital technologies to develop new ways for people to participate in public life with projects on innovations in journalism, citizen media, news games, interactive stories, entrepreneurship, research, training, and publications.

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