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Planning Your Park:
A Game of Choices

By Jan Schaffer
J-Lab Executive Director

April 15, 2004

After years of bemoaning the lack of green space, your neighborhood decides it wants a local park. Finding land is only the first of your tasks, especially in New York City where space is such a premium that parks are being planned atop an elevated railway, the world's biggest landfill and a gas tank farm.

You must be mindful of competing constituencies and incompatible uses: Will the park attract nature lovers (you'll need wooded areas for wildlife) or sports enthusiasts (plan ball fields). Will it serve playground-cavorting youngsters, skateboard-grinding teens or bocce-pitching seniors?

You must make some tough calls: Will the park allow cars or only pedestrians? What about dogs? Will it offer bathrooms? What about food?

Who will clean it? Who will pay for it? What about crime?

Play the GothamGazette.com's newest interactive game and you come to understand that parks are about choices, choices and more choices.

"Plan your Future Park" is the eleventh game or quiz that the GothamGazette.com, the Citizen Union's online news site, has posted and it's first one done entirely in Flash.

"I was afraid our readers and libraries and schools wouldn't have the capacity to do Flash," editor Jonathan Mandell laughs. "Then I was told that was true two years ago."

Like its forerunners, the game is chock-full of factoids about real issues and real decisions confronting city residents, a feat of journalistic footwork as much as animated Flash.

Mandell credits his interns and his staff of seven, including one part-timer, for the ideas and execution behind the exercises. Users, for instance, not only learn about the pros and cons of various scenarios, they also learn how various city groups have achieved their park goals.

"They are, to me, works of journalism," he declares. "As much reporting goes into them as into any conventional article."

"We're published by a good-government group that cares about civic engagement," he says. The games are designed to get people engaged in an issue.

"Fun. Fun," declares one message board participant. "But where are the maps of the subways and neighborhoods?"

"A fairly good introduction for some of the issues," applauds another.

"A great teaching tool for the classroom," chimes in a third.

Indeed, the nonprofit Teaching Matters uses GothamGazette.com's games and reports in two dozen public middle schools.

The games and quizzes are part of a quarterly effort by GothamGazette.com that also includes a print magazine and a public forum on a theme or issue.

"Once we come up with the actual theme, we put together the magazine and then come up with the game," Mandell says. "We look at ONA winners, J-Lab, and PBS.org for ideas we can adapt."

Stay tuned for three more interactive exercises this year: Next up will be one on Republicans in New York City, pegged to the party's convention. For the fall state and federal races, look for an exercise on how federal policies affect New York City. The theme of jobs and the economy will be the focus of the third.

The games are pretty basic and inexpensive, Mandell says. "It gives us a niche, an identity, an alternative."


J-Lab is a center of the University of Maryland Philip Merrill College of Journalism. It is a spin-off of the Pew Center for Civic Journalism (www.pewcenter.org). © 2004 University of Maryland Philip Merrill College of Journalism