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Next Time: Three
Things to Do Differently
By Jon Greenberg
Executive Editor
New Hampshire Public Radio
I admit
it. I had big expectations for our most recent interactive news exercise,
the "Budget
Builder" at NHPR.org. In fact, at the risk of personal embarrassment,
I'll tell you I thought 5,000 people would use it.After all, nearly
30,000 people had participated in our New Hampshire Tax Calculator several
years ago.In the end, only 1,800 people built a state budget, and only
about a hundred of them shared their budget plans with the public. To
be sure, there 's a lot in this project I will copy in the future. There
are also several things I'll do differently next time. Let me share
what I think went right and what I think dragged down our numbers.
A thumbnail sketch: The state was facing a $100 million to $200 million
deficit and we knew the budget debate would be in the news. We wanted
to give people a truly clean slate – let them craft a simplified
budget from scratch then see how their priorities stacked up to the real
thing.
The Budget Builder gave users 11 state spending categories and let them
allocate the New Hampshire budget according to how they thought the money
ought to be spent. We used a Flash interface so that, as users entered
percentages, the slices of a pie chart would fill in.
On the plus side, the interactive pie-chart portion
worked great and many people raved about how cool it was. The site
was
rich in contextual information about the state budget. Users could also
send their ideas to elected officials and each other, although only
about
five people used that last feature. The site let people add their opinions
to a survey and see how others were thinking. The navigation was simple
and effective. The graphics were attractive.
From
the start, I specified to the nth degree the sequence of what
the user should see on the screen. The graphic designer and the programmer
found these specifications helpful when it came time to make the final
tweaks to the project. Three weeks and $4,500 after we began, we were
live on the web.
The project was so topical I was sure at least 5,000 people would try
it out, especially when I heard that people were passing the link along
to their friends.
So what went wrong?
First of all, I don 't think that many people really felt confident
about digging into the budget. I had set up a little quiz in the program.
People could first create their dream budget. Then they could guess at
how the state actually spent its money. Finally, they could see all three
budgets – their dream, their best guess and the real thing.
Feedback suggested that many people found the quiz overwhelming and felt
they weren't smart enough to play the game. We told them there were
no wrong answers; the only thing that mattered was their values. Nevertheless,
many were so unsure of what percentages to put in, they bailed out soon
after they saw the blank pie charts awaiting their decisions.
I think I asked for too much of the users' time. The typical web
experience requires little time: a question here, a little browsing there.
In contrast, the Budget Builder asked the user a set of 11 questions
–
not once but twice. Minnesota Public Radio came out with a Budget Balancer
soon after we did and followed a model from the Sacramento Bee that
posed
a single multiple-choice budget question on each page. That might raise
some journalistic issues (who decides the choices, what if the choices
in the legislature change), but I think that format works better on the
web.
The Budget Builder model reminds me of the historic information posters
the D.C. government has put along the sidewalks. They are big and probably
well-written, but I wouldn 't know. When I'm walking, I'm
not in the frame of mind to stop and read them. Web users don 't
take more than a couple of minutes – at most – to complete
an exercise.
The lack of quick feedback for users was the second design flaw. I experimented
with using the Budget Builder as an opinion poll, complete with user demographics
– anonymous, of course. But this function came into the project
after construction began, and we missed a key step.
We told users they would be able to see how their dream budgets compared
with all the other submitted budgets. But that result should have popped
up at them as soon as they submitted their version. As it was, they could
see the other budgets, but it took an extra click.
Finally, we should have had a way to plug in immediate displays of the
governor's, the senate's and the house's versions of
the budget. This would have anchored the exercise to real policy decisions.
There were other issues. The war in Iraq took everyone's attention
just as we were ramping up the Budget Builder. My radio station spent
a week promoting the new site but it needed much more; I found many
devoted
listeners had no idea this interactive tool existed.
I think superior design would have overcome some of these problems. Fewer
questions per page. Immediate display of results. Obvious connections
to the positions of decision makers.
Three good points to bear in mind for the next interactive project.
Greenberg 's work in New Media won the station a national Edward
R. Murrow Award for 2003.
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