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City News Site Goes
Interactive
By
Kyle M. Orland
J-Lab Staff Writer
August 28, 2003
New
York is a city of thousands of journalists and nearly as many news outlets.
Amid such media noise, one small publication is creating news content
that stands out from the crowd.
"About
10 percent of people will read a story based on its subject matter,"
said Jonathan Mandell, executive editor for the Gotham
Gazette. "Our goal is to get the other 90 percent to learn about
the issue."
For the Gazette, a city news site published by the New York Citizens Union
Foundation, interactive content is the key to that goal.
The
Gazette so far has put up three major interactive exercises that work
towards that goal. The first,
"The
Ground Zero Planner," went online in May 2002. The clickable
map of the World Trade Center site invited people to develop the site
with features such as park space, a memorial, and a cultural center. The
exercise provided a simplified simulation of what professional architects
and planners were doing in crafting their plans for the site.
Mandell said the Gotham Gazette timed the exercise so that input from
ordinary people would occur at the same time that city planners were considering
proposals from professionals.
The map was inspired by a similar
map that was part of the Everett (WA) Herald's "Waterfront Renaissance."
More than 600 people submitted
plans for the trade center site through the game, the Gotham Gazette
reported
"The
City Budget Game," went up a year later on May 12, 2003. It
is one of the first efforts to apply the basic format of various state
budget games to a city budget. "The
New York City budget is the fourth largest government budget in the country,"
Mandell said. "The [city] figures you're dealing with are as large
as in other states."
Interactive exercises are a good way to summarize a dull ongoing story
in an interesting way," Mandell said. "We had done many stories
on the budget, and it was of central interest to many New Yorkers &
but after a while there's nothing new to say except 'They're in negotiations,'
etc. What a game can do is sort through this very complicated issue and
make it seem new and fresh."
More than 5,000 people have played the city budget game so far, including
a few city council members, Mandell said. The game has been featured in
Newsday, the New York Sun and the New York One TV station. Mandell said
he even heard Deputy Mayor Daniel Doctoroff joke about it at a public
forum. "On our message board, one person said, 'I balanced budget
in five minutes without closing the firehouses.' Doctoroff said, 'Let's
hire that man.' "
The Gazette's latest game,
So You Want to be a Judge, is an ethics quiz that highlights alleged
corruption in the Brooklyn Supreme Court. Mandell admits the game, which
has attracted 1,600 visits so far, is a bit of a gag. ("If you make
the unethical choice, you're the winner," he notes.) But he believes
the game highlights an important problem in a way people can understand.
"From the first question, you find out that you can be a criminal
and still be eligible to be a [Brooklyn] Supreme Court Justice. You look
at that and say, 'If the system were different... corruption wouldn't
be as easy.'"
The game, which took a team of eight Gazette employees roughly a month
to complete, shows that even a small publication can make interactive
exercises work, Mandell said. "We don't have a big staff. As a non-profit
publication published by a good-government group, we certainly don't have
a lot of money. All you need is a commitment to take advantage of the
unique properties of the Internet."
Mandell said the Gazette plans to publish at least one interactive feature
every quarter from now on. He said that he hopes interactive exercises
will help draw readers in like a good feature story.
"What you're told as a feature writer is to write something to grab
those people who aren't necessarily interested in the subject, but will
read a story that's well written because of the pleasure of the writing.
That's the general principle of using these games. You get people involved
in this because it's fun. The people interested in the subject matter
will learn and get their curiosity satisfied -- it's informative, it's
accurate, it's journalism -- but we hope it will get people who aren't
interested in the subject matter."
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